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| GUI Tutorial | ||||
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After designing, and creating all of these we then need to put them to use. Begin by importing all the graphics into AGS. If you import tham as a PCX file and import them over exsisting, but unwanted, sprites can save file size. Our next step is
to build our GUI. To do this we simply create a new gui in the 'Game'
- 'GUI' tab. To insert a picture
as a button create a new button and choose the image you want by selecting
the image button in the properties and picking out your chosen sprite.
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Now we have to bring it to life. To do this we have to record what each button is. The walking button is called 'OBJECT 0' - as is shown in the properties. We then access the scripts. My GUI script looks like this. You will probably have to edit a few bits. Such as changing the button commands. >TIPS
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© Planet
Magintz v1.2 - Gary Chisholm 2002
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